Tremor – You’ll want to swap Reflect Bullets for this Skill when facing non-human enemies that don’t fire bullets at you. Additionally, once you gain the Blood Donation passive you’ll heal for even more! Bleeding will heal you with every tick depending on how much Skill Leech you have, so you want to make sure you have a good amount. Reflect Bullets – This Skill works amazingly against human enemies that fire at you with weapons, and once modded will allow you to afflict them with Vulnerability and Bleeding when shooting at you, all while protecting you from damage. Coincidentally, once you gain the Paladin class passive, it will also boost your Anomaly Power by 45% when active, so you’ll hit even harder with Earthquake for 10 seconds. You’ll need this when facing just about every single fight, so never unslot it. By modding this you can extend the duration much longer, allowing you to take a lot of punishment and keep on going. Golem – This Skill is essential to keeping you alive, and you’ll want to use this once you begin taking fire. It is also very effective at interrupting Bosses, and can wipe out those damn flying enemies with a bit of practice. Use this to kill enemies dug in cover, or harder to kill enemies that charge you, or swarms of smaller enemies. It can often one shot enemies, or finish off enemies that have been weakened by Reflect Bullets. I’ll run you through why we use these Skills in this section, so you can see just how they work, and when to swap them around.Įarthquake – This Skill is just downright nasty, and if you have the correct Mods and good Anomaly Power it will hold up just fine through out the course of the game. There are four Skills we use for this Build, swapping out one of them depending on the enemies we are facing, and those are: Earthquake, Golem, Reflect Bullets and Tremor. It’s also extremely Mod hungry, meaning you can use up all your Armor Mod slots on things that boost your Skills and you’d still want more slots, unlike some other Classes that don’t need as many Class specific ones. The Seismic Juggernaut is a very gear dependent Build and you will have to pay much closer attention to the gear you are acquiring in order to achieve the best results. It also interrupts Bosses, which is what makes most of them a joke, since they can barely ever get any Skills off, allowing you to just keep firing into them relatively unscathed in many cases. This allows them to stay in the thick of combat and not die where other Classes would, all while unloading into their enemies until they eventually die.Įarthquake plays a huge part in this Build because it often one shots enemies who are behind cover over a long distance, and it can go through walls and it doesn’t give a care about elevation, and will hit flying enemies or enemies above or below you as well. The Seismic Juggernaut Build is meant to play to the strengths of the Devastator Class by boosting Armor, reducing damage, and healing often. However, what the Devastator Class lacks in damage, it makes up for in survive ability, making it easily one of the best Classes when facing Bosses. The Devastator Class is the only Class in Outriders that does not have a “Rounds” buff that can boost their damage drastically, meaning that you have to be a bit more creative when it comes to building it because it’s pound for pound damage falls behind early on. Outriders Devastator Build Guide – (Seismic Juggernaut) If you’ve been looking for a way to improve your Devastator, or if you just want some insight into how to play this Class, read on to find out. In this Guide I’ll be showing you what Skills to use, what Class Points to take, and what Weapons and Armor to look out for. In this Outriders Devastator Build Guide I’m going to be showing you my Seismic Juggernaut Build, which is a Starter Devastator Build meant for mid-range combat.
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